![]() Once you enter inside, you notice the setting is very different. ![]() A broken key card and a bloodied guard helmet lies next to the door. It just looks like a warehouse like building, but the door to it (which looks like futuristic almost) is left wide open. You then see the building, and it’s small. ![]() The setting around you changes, the grass starts to thin and disappear, cracks form on the ground (suggesting you’re entering into a desert like setting), multiple miritaly looking traps are laid across right next to the line, and along with that, there’s various military vehicles parked. As you wait in line for this maze, there will be a projection playing files of the S.C.P.’s you’ll encounter throughout the maze (sorta like these ).
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